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Writer's pictureJimmy Lin

Tips For Shooting VALORANT Weapons

This is part 1 to a 2 part series. This guide will run you through tips on shooting VALORANT weapons that I would consider meta. I'm not going to go into huge detail about gun and recoil control, that will be in part 2 which is a premium guide that's coming soon. The premium guides are for monthly subscribers only. There are more details about subscriptions at the bottom of this guide!


For reference, the images below show what I would consider ranges to be in-game. So when I talk about close, medium, and long-range you have a visual of what that might be. When watching the demonstration videos there are a few things I want you to pay attention to.

  1. How fast I'm shooting the weapon at the different ranges.

  2. How many bullets I'm shooting at a time.

  3. How long the pauses are in between shots at the different ranges.


Bind U-Hall Close-Range
Close-Range
Bind U-Hall Medium-Range
Medium-Range
Bind U-Hall Long-Range
Long-Range

Classic

The best part about using a Classic is being close-range and jump-bursting (right-click). I wouldn't recommend bursting multiple times consecutively unless you wait for a second in between but don't spam burst. The reason is after every burst the spread of the 3 bullets gets larger. Ideally, you want to burst once and then single fire (left-click).


Frenzy

If you're using a Frenzy on pistol round you want to get up in the enemy's face and move and shoot. The recoil is pretty crazy on a Frenzy, especially if you don't give yourself enough time for the recoil to reset so you don't want to get caught taking long-range fights if possible.


Ghost

When you're using a ghost crosshair placement is important because you want to shoot by tapping at a controllable rate.


Sheriff

The Sheriff has the same concept as the Ghost. Except, you'll be tapping mouse1 at a slower pace. If you shoot more than 2 bullets consecutively the 3rd one and on will be random.


Spectre

Close-range. Run and shoot. The bullets are pretty accurate when you are moving and the target is close. I always do this when I'm carrying my Spectre over into the bonus round and I'm up against rifles (Vandal, Phantom). Long-range it's really tough to kill someone because the damage falls off but you want to burst (2-4 bullets).


Bulldog

The close-range spray works pretty well. Medium-range gunfights depend on how much action is happening. If it's an isolation 1v1 fight I will ADS (Aim Down Sight). If there's a bunch of stuff going on and there might be multiple targets I don't ADS. Long-range fights I always try to ADS.


Phantom

This is the weapon I always suggest newer / lower-ranked players to use. Mainly because the recoil is easier to control and it's just more forgiving as a weapon in general. Bursting is your friend when using the Phantom, but make sure to give the gun time to reset before shooting another burst. If you try to burst consecutively with no pauses in between your crosshair is going to the ceiling.


Vandal

Tapping and bursting the Vandal are the best scenarios you can put yourself in. The spray is hard to control (not impossible though) but in a perfect world, you want to tap and burst.


Operator

Scope before you peek! I don't know how many times I've seen people peek and then scope. Do yourself a favor and make it easier to get the kill by scoping first, then slowly clearing angles to get the kill.


I hope this gives you an idea of how you should be shooting each weapon. If you have any questions or comments drop them below!

 

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